CURATE! The Digital Curator Game

Key Info
Description - a brief synopsis, abstract or summary of what the learning resource is about: 

The CURATE game is designed to be used as an exercise that prompts players to put themselves into digital project scenarios in order to address issues and challenges that arise when institutions engage with digital curation and preservation.

Developed as a means to highlight the importance of training in digital curation among practitioners and managers working in libraries, museums and cultural heritage institutes, the game has been used as a self-assessment tool, a team-building exercise and a training tool for early career students.

The CURATE game package includes:

  • Welcome to CURATE Presentation
  • Game Board (PDF)
  • Game Cards (PDF)
  • About the Game (PDF)
  • Rules (PDF)
  • Record Sheet & Closing Questions (PDF)
  • Frequently Asked Questions (DoC)
Authoring Person(s) Name: 
Katie McCadden
Susan Schreibmann
Jennifer Edmond
Kate Fernie
Carol Usher
Authoring Organization(s) Name: 
Digital Curator Vocational Education Europe (DigCurV)
License - link to legal statement specifying the copyright status of the learning resource: 
Creative Commons Attribution 4.0 International - CC BY 4.0
Access Cost: 
No fee
Citation - format of the preferred citation for the learning resource: 
McCadden, Katie, Schreibmann, Susan, Edmond, Jennifer, Fernie, Kate, & Usher, Carol. (2012, April). CURATE! The Digital Curator Game. Zenodo.
Primary language(s) in which the learning resource was originally published or made available: 
More info about
Keywords - short phrases describing what the learning resource is about: 
Data curation
Data preservation
Published / Broadcast: 
Thursday, April 19, 2012
ID - identifier that provides the means to locate the learning resource or its citation: 
Type - namespace prefix for the citable locator, if any: 
Publisher - organization credited with publishing or broadcasting the learning resource: 
Digital Curator Vocational Education Europe (DigCurV)
Media Type - designation of the form in which the content of the learning resource is represented, e.g., moving image: 
Physical Object - entity that has a physical presence in the present, as opposed to an artifact (a physical object) of the past.
Contact Person(s): 
Katie McCadden
Susan Schreibmann
Jennifer Edmond
Kate Fernie
Carol Usher
Contact Organization(s): 
Digital Curator Vocational Education Europe (DigCurV)
Educational Info
Purpose - primary educational reason for which the learning resource was created: 
Instruction - detailed information about aspects or processes related to data management or data skills.
Learning Resource Type - category of the learning resource from the point of view of a professional educator: 
Learning Activity - guided or unguided activity engaged in by a learner to acquire skills, concepts, or knowledge that may or may not be defined by a lesson. Examples: data exercises, data recipes.
Target Audience - intended audience for which the learning resource was created: 
Data manager
Data policymaker
Data professional
Data supporter
Early-career research scientist
Graduate student
Mid-career research scientist
Research faculty
Research scientist
Intended time to complete - approximate amount of time the average student will take to complete the learning resource: 
Up to 1 hour