Software Preservation Network 2019 Webinar Series Episode 1: The Code of Best Practices for Fair Use in Software Preservation, Why and How?

Key Info
Description - a brief synopsis, abstract or summary of what the learning resource is about: 

This episode is one of 7 in the Software Preservation Network's 2019 Webinar Series on Code of Best Practices and Other Legal Tools for Software Preservation.  Each episode is recorded;  both presentation slides and webinar transcript as well as links to supplementary resources are also available.   Information about the full series can be found at:  https://www.softwarepreservationnetwork.org/events 
Episode 1: The Code of Best Practices for Fair Use in Software Preservation, Why and How
In this introduction to the webinar series, you’ll learn: 

  • What the Code is 
  • What the copyright doctrine of fair use is 
  • How it addresses problems such as making preservation copies, patron access onsite and remotely, sharing software with other institutions, and providing access to source code 
  • Why best practices codes are a robust, reliable guide to practice
Authoring Organization(s) Name: 
Software Preservation Network (SPN)
Access Cost: 
No fee
Primary language(s) in which the learning resource was originally published or made available: 
English
More info about
Keywords - short phrases describing what the learning resource is about: 
Access rights
Community standards
Copyright of data
Data archiving
Data curation
Data preservation
Data stewardship
Expert guidance - Core Trustworthy Data Repositories Requirements
Fair use copyright doctrine
Reusable software
Software management
Software preservation
Published / Broadcast: 
Monday, February 25, 2019
Publisher - organization credited with publishing or broadcasting the learning resource: 
Software Preservation Network (SPN)
Media Type - designation of the form in which the content of the learning resource is represented, e.g., moving image: 
Moving Image - explains a concept or tells a story by using sound plus a sequence of visual images that give the illusion of continuous movement, e.g., movie.
Contributor Name: 
Name: 
Jessica Meyerson
Type: 
Facilitator
Name: 
Brandon Butler
Type: 
Co-presenter
Name: 
Krista Cox
Type: 
Co-presenter
Name: 
Peter Jazsi
Type: 
Co-presenter
Name: 
Patricia Aufderheide
Type: 
Co-presenter
Contributor Organization(s): 
Name: 
American University
Type: 
Collaborator
Contact Organization(s): 
Software Preservation Network (SPN)
Educational Info
Purpose - primary educational reason for which the learning resource was created: 
Instruction - detailed information about aspects or processes related to data management or data skills.
Learning Resource Type - category of the learning resource from the point of view of a professional educator: 
Lesson - detailed description of an element of instruction in a course, [could be] contained in a unit of one or more lessons, and used by a teacher to guide class instruction. Example: presentation slides on a topic.
Target Audience - intended audience for which the learning resource was created: 
Data manager
Data policymaker
Data professional
Data supporter
Educator
Librarian
Repository manager
Research faculty
Software engineer
Technology expert group
Intended time to complete - approximate amount of time the average student will take to complete the learning resource: 
More than 1 hour (but less than 1 day)